star wars: empire at war wiki

Days on the galactic map pass continually. Star Wars: Empire at War is a 2006 real-time strategy video game developed by Petroglyph Games and published by LucasArts. Se sijoittuu alkuperäiseen trilogiaan ja siinä taistellaan joko Galaktisen Imperiumin tai Kapinaliiton puolella. Production information [16], Star Wars: Empire at War received a "Silver" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[30] indicating sales of at least 100,000 copies in the United Kingdom. Star Wars: Empire at War is a 2006 real-time strategy video game developed by Petroglyph Games and published by LucasArts. The game's plot is that of the Galactic Civil War and the construction of the Death Star.

The Imperial campaign features Darth Vader and his search for the fledgling Rebel Alliance, interspersed with missions to help complete construction of the Death Star. Each planet confers different advantages to its owner, even though some bonuses are specific to each faction (for example, controlling Kuat reduces the price of Imperial Star Destroyers by 25 percent). For example, Obi-Wan Kenobi, Emperor Palpatine, and Darth Vader can use The Force. Each Hero is a single, moderately powerful unit with special abilities. Set between Episode III and Episode IV, it focuses on the fledgling struggle between the Empire and the Rebels. Maps can support two, three, or four players, and the difficulty is scalable as easy, medium or hard. Some of those in the following list may be an issue of game balance or mechanics. [3], Lead designer Joe Bostic outlined the gameplay for Star Wars: Empire at War, stating the developer's priorities were for players to have easy control of ships during space combat because of difficulties with the structure of the space aspect of the game. [8] The game's musical score was composed by Frank Klepacki. Battles are carried out both on a planet's surface and in orbit. It also has some "free-play" to it. Many of the new units and planets included in the game are incorporated from the Star Wars expanded universe. This has been seen to occur in both galactic conquest mode and space battles.

It then goes to the award ceromony on Yavin Four. Likewise, ground-based installations (like the Ion cannon and Hypervelocity gun) can fire upon units in orbit during space tactical battles.

Two other non-canon endings can be seen in Galactic Conquest mode. Much of the sound effects were created by Klepacki, including all sounds in the interface and structure. If you're hoping to enjoy this game because you really like Star Wars, you'll probably be satisfied for quite a while, but if your interest in the Star Wars property takes a back seat to your desire for a solid strategy experience, the few innovations aren't going to be enough to overcome the repetitive nature of the fights."[23]. Take your favorite fandoms with you and never miss a beat.

There are missing entries in the archives. The, Several ship armaments and hard points do not match up with the descriptions of the ships. Turbolasers which can easily destroy enemy mechanized units.) Battles can take place on a planet (land battle) or above the planet (space battle).

For the purposes of editing XML WYSIWYG web editors (ie: Microsoft's Front Page and Adobe Macromedia's Dreamweaver), text-editors such as Notepad, or proprietary XML editors can all be utilized (through the latter two are most common due to their relative ease of use). Galactic Conquest is the sandbox campaign, in which the player controls either the Rebel Alliance or The Empire. In land skirmishes, all players start with bases and must research upgrades and capture resource nodes while fighting to destroy the enemy's base or command center. This article has an excess of redlinks in it. The game spawned an impressive mod community, and was followed up by an expansion pack, Star Wars: Empire at War: Forces of Corruption, taking place between the aftermath of the Battle of Yavin and the Battle of Endor. Included in the map editor download is a plug-in for 3ds Max 6 that can export models into .alo format used by the Alamo engine. If the Rebels defeat the Empire without destroying the Death Star, or the player loses the game as the Empire, the ending cutscene depicts a pitched space battle over an ecumenopolis, presumably Coruscant. Alamo As the Rebellion, the Death Star is destroyed. [9] A playable build of Star Wars: Empire at War was well received at the 2005 Games Convention in Leipzig, Germany. Units in this game are a mix of Clone Wars-era and New Order-era. They eventually free the witch Silri along with the other Nightsisters (both of whom are adept at the dark side of the Force). [7] Rubyor said the game's skirmish mode incorporated a variety of new and traditional strategy mechanics found throughout RTS genre. The game holds an overall rating of 79 on Metacritic. A screenshot of an active galactic conquest battle (playing as the Empire). "[28] Detroit Free Press gave it three stars out of four, saying, "The day-to-day ground conflicts that make up most of the game are not particularly inspiring. These files are often, by default, launched in a web browser which allows for viewing only. [3] The game was unveiled by LucasArts on January 21, 2005 with an original release date set for the end of 2005. It uses Petroglyph's game engine Alamo.

It was released October 24th in the U.S.A and came out October 27th in Europe. However, this ending should not necessarily be treated as canonical, as the final battle with the Death Star can take place over any planet in the game. Forces of Corruption uses Alamo, the same game engine as the original Star Wars: Empire at War.

Star Wars: Empire at War was first mentioned in 2004, by then-president of LucasArts Jim Ward. If the player uses the Death Star in the final battle, the game plays a different cutscene where Moff Tarkin successfully fires the superlaser against the last Rebel world.

However, some critics, at the worst, claimed the game to be shallow and repetitive, whilst others considered it fun but basic. In each battle, each side may only have a certain number of units on the field at a time; the rest are retained as Reinforcements, which can be called in any time to designated areas when allowed. To unlock the secrets of the artifact, Tyber and Urai Fen go to Dathomir to find a dark-side Force user. The following are units and planets that were removed for the final version and are hidden or mentioned in the internal game files. Instead of building workers, gathering resources, and recruiting individual units, players are granted resources based on how many planets the player controls. However, he has since returned, and is planning to do whatever he can to make this wiki amazing.

In each battle, each side may only have a certain number of units on the field at a time; the rest are retained as Reinforcements, which can be called in any time to designated areas when allowed. Chronological information Set between Episode III and Episode IV, it focuses on the fledgling struggle between the Empire and the Rebels. The Empire At War Wiki, or EAW Wiki, was founded by Crazy-Lihkan38 on April 19, 2008, but he unfortunately fell to major inactivity. [1] As of September 1, 2017, the multiplayer has been re-enabled on the Steam version as well as workshop support being added. Each Hero is a single, moderately powerful unit with special abilities. Controlling worlds increases a player's cash flow and provides unique bonuses depending on the planet (e.g., Armo… In Empire at War, DAT files are used to store almost all of the text found within the game. In the Rebel campaign, the fledgling Rebel Alliance begin with an attack on the shipyards at Kuat introducing the player to basic space combat before infiltrating the planet of Wayland on a basic ground combat mission.

Grand strategy, production, and resource management are facilitated through a three-dimensional galactic map. Days on the galactic map pass continually. SWGames has a collection of images and media related to. Credits are used to research technology, build defenses and vehicles, and train troops. They can call in air strikes if they have Bombers in orbit (or capital ships for the Galactic Empire). Petroglyph [11] It featured five introduction tutorials to the game, and one galactic conquest mission with the player assuming the role of the Rebel Alliance. "[25], The A.V. It has been directly copied from Wookieepedia as a placeholder for a completely new article. There are three game modes: storyline-based Campaign, Galactic Conquest and Skirmish. Star Wars: Empire at War is a 2006 real-time strategy video game developed by Petroglyph Games and published by LucasArts.

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