rogue pathfinder


Rogue.
If it’s masterwork, there’s no drawback but weight. The target takes an additional –2 penalty to AC against all attacks made by the rogue. If a rogue already has uncanny dodge from a different class, she automatically gains improved uncanny dodge (see below) instead. Legal Information/Open Game License, Fan Labs The rogue can choose to apply any one of the following penalties when the damage is dealt. A rogue cannot select an individual talent more than once. A rogue cannot sneak attack while striking a creature with total concealment. If you are expecting to be attacked, you can do silly things like using Full Defense every round until you get attacked. I support a limited subset of Pathfinder's rules content. With a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. Dwarf: Not particularly well-suited to the Rogue, but Darkvision is certainly tempting. She gains an additional rogue talent for every 2 levels of rogue attained after 2nd level. Add +1 ft. to the maximum range you can use. The Rogue is a staple of DnD-style games, but as Pathfinder has grown, the vanilla Rogue has been left behind in a lot of ways. Opportunist (Ex): Once per round, the rogue can make an attack of opportunity against an opponent who has just been struck for damage in melee by another character. As a rogue gains experience, she learns a number of talents that aid her and confound her foes. This check should be made in secret by the GM. This still provokes attacks of opportunity for standing up while threatened by a foe.

The Elf favored class bonus adds additional uses to the minor magic and major magic talents, but unless you really plan to use those talents it won't matter. Therefore, you are going to have to find other ways to address the problem. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack—not even with the usual –4 penalty. Major Magic (Sp): A rogue with this talent gains the ability to cast a 1st-level spell from the sorcerer/wizard spell list two times a day as a spell-like ability. There is some degree of confusion as to what should separate a “critical hit” from a “precision-based attack” but in any event, in some cases they are treated differently. The slow speed also hurts a bit, but can be overcome with items, and careful positioning.

Only one of these talents can be applied to an individual attack, and the decision must be made before the attack roll is made. For the Unchained Rogue, see my Unchained Rogue Handbook. Crippling Strike* (Ex): A rogue with this ability can sneak attack opponents with such precision that her blows weaken and hamper them. Thief, sneak, charmer, diplomat, agile warrior—all of these and more describe the rogue. Pathfinder Rogue Guide (1st-13th level) Introduction. Disoriented: The target takes a –2 penalty on attack rolls. The Unchained Rogue has some shiny new abilities added or reworked from the vanilla Rogue.

This bonus does not stack with Critical Focus.

Alternatively, you might make skill unlocks a universal part of the game, but you should be aware they add significant power and flexibility to skills, so giving them for free to all classes would grant power boosts to other highly skilled classes such as the investigator and bard, particularly in comparison to the rogue. How does the Nissan Pathfinder compare to the Nissan Rogue? Until then, anyone seeking to use this build should modify it accordingly. Let’s go with Human because of the extra feat, extra skill points, and favorite class ability.
Darkvision is especially nice at low levels before you can get Darkvision from spells. Their varied skills and abilities allow them to be highly versatile, with great variations in expertise existing between different rogues. Defensive Roll (Ex): With this advanced talent, the rogue can roll with a potentially lethal blow to take less damage from it than she otherwise would. Human: As usual, the Human is a great option. Cha: A little bit of Charisma is great if you plan to play a Face, but otherwise you can dump Charisma to 7. Since a higher caster level doesn’t help much, I would later retrain this Major Magic choice (into Vanish, Chill Touch, or Shocking Grasp?) The rogue gains a +4 bonus on all of her skills. Shop the Open Gaming Store!

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